Changes since v0.99.5: -Dreaded ATI "flicker bug" has been fixed (by improving the DirectX YUV overlay code in SDL.dll) -Dragon's Lair, Space Ace, and Thayer's Quest now can have an optional virtual scoreboard overlay during gameplay when using mpeg -ROM .ZIP file support added (ROM images can now be loaded from within .ZIP files) -VLDP updated to use libmpeg 0.3.1 code, performance improved slightly -Screenshots now work with all games, including non-overlay games such as Dragon's Lair -DLE v2.0 support added -Added support for every Dragon's Lair and Space Ace ROM revision (up until now, only the most recent was supported) -Added emulation support for the PR-7820 laserdisc player used in older Dragon's Lair machines -Some game drivers were consolidated (begar1, eshalt, tqalt) to be part of the main drivers, with their revision versions selected via command line switch -Thayer's Quest "swearing ROM" has been added to the list of supported Thayer's Quest ROM sets -Fixed a problem with issuing a "play" command after End-Of-File has been reached on a particular stream (this bug caused bad framefiles to sometimes crash daphne) -Decreased the joystick sensitivity so people who have flaccid joysticks don't have problems when trying to play with the keyboard -Fixed a bug where fullscreen mode would cause a crash if hardware acceleration was disabled -Very primitive DaphneLoader now available for Linux and MacOSX -If sound cannot be initialized, daphne will now run without sound instead of giving an error and aborting -Mpeg parsing progress indicator now looks a bit nicer and shows approximate time remaining -Joystick buttons can now be remapped (if using a joystick with daphne instead of a keyboard). -DaphneLoader can now optionally create simple framefiles automatically -DaphneLoader's window is now resizeable -DaphneLoader makes seektest easier to use now -Video overlay system made much more uniform, thus reducing potential for error and also improving consistency across drivers -Added support for an arbitrary number of video overlay buffers (double buffering, triple buffering). All games are put into double buffering mode by default. -Most ROMs are now verified with CRC32 values (some unfinished game drivers don't have CRC32 values yet) -Fixed a bug in VLDP that would cause big problems if the mpeg had over 65535 frames in it -Experimental Alt-Enter fullscreen toggle support added. This seems to work in linux but crashes windows haha. You've been warned. -Added "screen clear" optimization to some games such as Astron Belt, GP World -Ported to MacOSX (experimental)