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 Post subject: Wrong Scenes
PostPosted: Mon Jan 05, 2004 7:24 am 
Registered User
Registered  User

Joined: Mon Jan 05, 2004 7:16 am
Posts: 3
Hi,

I am using DaphneX with SpaceAce, the start of the game is fine.
when you die later on it displays the wrong scenes + loops.

Is there a fix for this?

Daphne log file:

DaphneX build v0.96 - 6/15/2003
LDV1000 : Instantaneous seeking enabled!
ERROR: Bank specified is out of range!
ERROR: Bank specified is out of range!
Initializing sound system ...
Loading d:\roms\ace\sa_a3_u1.bin ... 8192 bytes read into memory
Loading d:\roms\ace\sa_a3_u2.bin ... 8192 bytes read into memory
Loading d:\roms\ace\sa_a3_u3.bin ... 8192 bytes read into memory
Loading d:\roms\ace\sa_a3_u4.bin ... 8192 bytes read into memory
Loading d:\roms\ace\sa_a3_u5.bin ... 8192 bytes read into memory
Could not open audio file : d:\Mpeg\ACE\sa-slates.ogg

LDP : Since disc was stopped, we are flushing the timers (remove me later)
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 148 received - [ 0] Introduction, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Display disable received
Search to 1148 received - [ 0] Introduction, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Search to 1148 received - [ 0] Introduction, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Search to 1162 received - [ 1] There's Borf's Ship!, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3930 received - [ 3] I'll Save You, Kimmy! (Mirrored), Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5182 received - [ 4] Ah ha, Borf is here!, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6090 received - [ 4] Ah ha, Borf is here!, Sequence 16
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8092 received - [1d] Moving Platforms (Partial), Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8252 received - [1d] Moving Platforms (Partial), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8964 received - [1d] Moving Platforms (Partial), Sequence 17
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8940 received - [1d] Moving Platforms (Partial), Sequence 23
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 11008 received - [ 8] Green Dogs, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12032 received - [ 8] Green Dogs, Sequence 20 Death Scene
LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08d3.vob.m2v
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12110 received - [ 8] Green Dogs, Sequence 23 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 11780 received - [ 8] Green Dogs, Sequence 14
LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08p1.vob.m2v
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12080 received - [ 8] Green Dogs, Sequence 22 Death Scene
LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08d4.vob.m2v
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12110 received - [ 8] Green Dogs, Sequence 23 Borf Taunt
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 11822 received - [ 8] Green Dogs, Sequence 15
LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08p1.vob.m2v
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
End of audio stream detected!
Search to 12080 received - [ 8] Green Dogs, Sequence 22 Death Scene
LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08d4.vob.m2v
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12110 received - [ 8] Green Dogs, Sequence 23 Borf Taunt
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 11708 received - [ 8] Green Dogs, Sequence 13
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19308 received - [10] Blue Cats & Shag, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 20207 received - [10] Blue Cats & Shag, Sequence 22 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 20274 received - [10] Blue Cats & Shag, Sequence 24 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19512 received - [10] Blue Cats & Shag, Sequence 5
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 20135 received - [10] Blue Cats & Shag, Sequence 20 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 16519 received - [10] Blue Cats & Shag, Sequence 25 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 148 received - [ 0] Introduction, Sequence 0 Attract Mode
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Display disable received
Search to 1148 received - [ 0] Introduction, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Search to 1148 received - [ 0] Introduction, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Search to 1162 received - [ 1] There's Borf's Ship!, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2342 received - [ 1] There's Borf's Ship!, Sequence 25 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3882 received - [ 1] There's Borf's Ship!, Sequence 32 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 1862 received - [ 1] There's Borf's Ship!, Sequence 15
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2450 received - [ 1] There's Borf's Ship!, Sequence 28 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3882 received - [ 1] There's Borf's Ship!, Sequence 32 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2205 received - [ 1] There's Borf's Ship!, Sequence 22
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2678 received - [ 2] I'll Save You, Kimmy!, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5182 received - [ 4] Ah ha, Borf is here!, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6529 received - [ 4] Ah ha, Borf is here!, Sequence 23 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6572 received - [ 4] Ah ha, Borf is here!, Sequence 28 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5364 received - [ 4] Ah ha, Borf is here!, Sequence 5
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6090 received - [ 4] Ah ha, Borf is here!, Sequence 16
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8092 received - [1d] Moving Platforms (Partial), Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8252 received - [1d] Moving Platforms (Partial), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8964 received - [1d] Moving Platforms (Partial), Sequence 17
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 9298 received - [1d] Moving Platforms (Partial), Sequence 27 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 9486 received - [1d] Moving Platforms (Partial), Sequence 31 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8940 received - [1d] Moving Platforms (Partial), Sequence 16
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 11008 received - [ 8] Green Dogs, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12032 received - [ 8] Green Dogs, Sequence 20 Death Scene
LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08d3.vob.m2v
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 14415 received - [ 8] Green Dogs, Sequence 24 Borf Taunt
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 148 received - [ 0] Introduction, Sequence 0 Attract Mode
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play


Thanks..


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 Post subject:
PostPosted: Mon Jan 05, 2004 8:04 am 
Registered User
Registered  User

Joined: Mon Sep 10, 2001 1:00 am
Posts: 24
The lines that say they can't open certain files, like:
"LDP-VLDP.CPP : Could not open video file d:\Mpeg\ACE\spa08d3.vob.m2v

Is that file there?

Can you open in manually? (With a VOB player. With all the DVD player stuff loaded in XP, you can use Media Player..)

I checked that file on my system.

It's there and Media Player plays it. Green Dog eating (Dexter's??) feet...

desiv


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 Post subject:
PostPosted: Mon Jan 05, 2004 12:21 pm 
Registered User
Registered  User

Joined: Mon Jan 05, 2004 7:16 am
Posts: 3
Hi,

The files are their and i can open and view them with the media player.

This is on the PC, i have transferred all the files over to the Xbox.

Dragons Lair play fine just SpaceAce is playing up.

All 3 version have problems - Rev3, Ace91 and Enhanced?

Thnanks Andrew.


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Offline Profile  
 
 Post subject:
PostPosted: Mon Jan 05, 2004 12:21 pm 
Registered User
Registered  User

Joined: Mon Jan 05, 2004 7:16 am
Posts: 3
Hi,

The files are their and i can open and view them with the media player.

This is on the PC, i have transferred all the files over to the Xbox.

Dragons Lair play fine just SpaceAce is playing up.

All 3 version have problems - Rev3, Ace91 and Enhanced?

Thnanks Andrew.


Top
Offline Profile  
 
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