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 Post subject: Dragon's Lair - Level Not Saved
PostPosted: Sun Feb 25, 2007 10:48 am 
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Joined: Fri Feb 16, 2007 1:44 am
Posts: 2
--DAPHNE version 0.101.22
--Command line is: daphne.exe dle21 vldp -framefile vldp_dl/lair/lair.txt -blank_searches -homedir . -bank 0 11111000 -bank 1 00110111 -sound_buffer 2048 -x 640 -y 480
--CPU : GenuineIntel 2400 MHz || Mem : 512 megs
--OS : Windows XP/.NET || Video : Intel(R) 82852/82855 GM/GME Graphics Controller
Setting alternate home dir:
.
Setting sound buffer size to 2048
Setting screen width to 640
Setting screen height to 480
Set 640x480 at 32 bpp with flags: 0
Initializing sound system ...
GI Sound chip initialized at 2000000 Hz
No joysticks detected
Remapping input ...
dbg: about to call load_roms()
Loading compressed ROM image DLE21_U1.bin...8192 bytes read.
Loading compressed ROM image DLE21_U2.bin...8192 bytes read.
Loading compressed ROM image DLE21_U3.bin...8192 bytes read.
Framefile parse succeeded. Video/Audio directory is: vldp_dl/lair/./
YUV overlay is hardware accelerated.
Booting ROM ...
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 323 received - [25] Attract Mode, Sequence 0 Attract Mode
search succeeded d0
Play
Display disable received
Search to 303 received - [25] Attract Mode, Sequence 0 Attract Mode
search succeeded d0
Search to 1423 received - [ 0] Introduction, Sequence 0
search succeeded d0
Play
Search to 1735 received - [ 0] Introduction, Sequence 5
search succeeded d0
Play
Search to 18282 received - [ f] Drink Me, Sequence 0
search succeeded d0
Play
Search to 5123 received - [ 8] Small Yellow Room / Bubbling Cauldron, Sequence 0
search succeeded d0
Play
Search to 3097 received - [ 2] Snake Room, Sequence 0
search succeeded d0
Play
Search to 3397 received - [ 2] Snake Room, Sequence 7 Death Scene
search succeeded d0
Play
Search to 2297 received - [ 1] Tentacles from the Ceiling, Sequence 1 Resurrection Scene
search succeeded d0
Play
Search to 2729 received - [ 1] Tentacles from the Ceiling, Sequence 9 Death Scene
search succeeded d0
Play
Search to 20618 received - [16] Throne Roome, Sequence 1 Resurrection Scene
search succeeded d0
Play
Search to 21000 received - [16] Throne Roome, Sequence 8 Death Scene
search succeeded d0
Play
Search to 21072 received - [16] Throne Roome, Sequence 10 Bones Scene
search succeeded d0
Play
Search to 303 received - [16] Throne Roome, Sequence 0 Bones Scene
search succeeded d0
Search to 1423 received - [ 0] Introduction, Sequence 0
search succeeded d0
Play
Search to 1735 received - [ 0] Introduction, Sequence 5
search succeeded d0
Play
Search to 8709 received - [1a] Wind Tunnel, Sequence 0
search succeeded d0
Play
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...


When I start up Dragon's Lair it displays a black screen for a while then flips through every status screen in quick succession. After that it seems to play normally except that when I lose all my lives I go back to the drawbridge scene. I thought it was supposed to bring you back to the same level you were on. Any advice?


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 Post subject:
PostPosted: Sun Feb 25, 2007 4:00 pm 
DAPHNE Team
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Joined: Thu Jul 13, 2006 7:51 pm
Posts: 202
- The playing through in quick succession is normal - as it's the boot up procedure.

- After you lose all your lives it's Game Over. There is no continuing were you left off.


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 Post subject:
PostPosted: Sun Feb 25, 2007 10:28 pm 
Grizzled Veteran
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Joined: Fri Jun 04, 2004 5:12 am
Posts: 117
Yeap, Space Ace and Dragons Lair never gave a continue option in the arcade versions. That was only available in the home versions.


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