Lord_Victorino wrote:
I personally would like to see these Type of Games with more Interactive Controls, not less. But I do see that this is a New and Different way of Playing these type of Games, so I might change my mind on this, when and if I ever get a chance to play this game.
More interactivity doesn't always need to mean more buttons. A part of good game design also means understanding the psychology behind player bottlenecks - one of the biggest ones being I/O controls. Developers like Nintendo have always striven to keep controls as simple and straightforward as possible while still maintaining a high level of interactivity - the latest Zelda game is a good example (Wii). Another example is Epic Games' Gears Of War intuitive yet simple control layout (X360) insofar that most commands are tied to the A button and a directional press of some sort. This knob interface may prove to be similar in terms of control depth due to simply being an analog input (
many more choices than just on and off). Ultimately, time will tell how well this control scheme works out for this particular game.