...and thanks to the both of you for the help in the Chatroom, too! As always chat is the most sanest approach to working issues out
. As to the xv needed in SDL, yes Matt, you were 100% correct on this (
just like in chat). The only reason it didn't seem to take right away is due to the fact that I was being impatient and forgot to re-compile (emerge) my
nvidia-drivers after I re-did
libsdl. If I could make a suggestion though, it would be nice to have that note about xv support in the Linux install notes, as the current copy doesn't mention this...
(
remember, I was baking this cake based on your instructions)
After I recompiled
libsdl (SDL) for both
xv support as well as
opengl support (
USE="xv opengl"), Daphne started to play nice and acknowledge the video settings and defualt to hardware acceleration. Of course, this still doesn't explain why Daphne can't discern the name/make of my video card...I find that a bit odd.
As for the audio, how would I go about increasing the buffer amount Daphne can use; is that a switch controlled feature? I know now that 920 is nothing to really worry about in the light of eternity, but I'm pretty sure that if I push it a bit more I'd be golden for this audio deal. As it is now, there's the faintest "
baby-pop" sound at the beginning and end of the Dragon's Lair demo sequence audio. This phenomenon also seems to occur at least 3 times throughout the demonstation's play duration. Again, it's not horrible, staticy or anything like that since it is actually quite pleasant sounding despite the fact, but I can notice it and that does bothers me (
I start thinking other people may be able to hear it too)
. As I mentoined before I'm using the onboard nForce3 audio chipset (AC'97) and I compiled Alsa support directly into the linux kernel rather than modularized, so I don't have an
.asoundrc file or anything like that to adjust if that's what I need to do. Other audio apps and the other emulator I'm using to support quasi-Taito Laserdisc support (
thanks to HowardC's post a while back, I was able to find an auction on Ebay for a PS1 Time Gal disk) do not exhibit the audio problem that daphne does...which is why I'm assuming this buffer business is something I can adjust within Daphne. Let me know your advice/suggestions on this
.
And lastly, the announcer business. Thanks for the explanation on this bit, Warren. I had assumed this was normal, but like with MACH3 ("Daddy-Mac3"), my experience with the real thing is very limited especially as an operator and not a player. I'll see if I can set the bios accordingly as you suggested with the info you provided
.
Audio notwithstanding, I think I'm almost GTG....and to think you guys wanted me to abandon my poor Gentoo load....well I know
Layer probably does, anyway
! Again, please reply back when you get a chance if you have any suggestions for the audio. Thanks again!