Hi Matt,
FYI. Matteo posted about this on the DLP. I was able to reproduce this Bug on my DAPHNE PC, as well. This Bug happens most of the time, there are a few times that this Bug does not happen. Not quite sure what causes it though. Basically, While Playing a 2 Player Game using the DLE 2.1 Roms in Prototype Mode, sometimes just after the 2nd Player Dies the first time or sometimes when the 1st Player Dies the second time, the game just resets. It goes to the, "NOW IT IS TIME TO GIVE THE OTHER PLAYER A CHANCE" Freeze Frame Screen then the Game just resets.
I have tried to reproduce this Bug using my Original Dragon's Lair Hardware in my Original Game, but I can not reproduce it using the DLE 2.1 Roms in Protype Mode. So, it could be a DAPHNE Bug of some sort.
Here is the Link to the DLP Discussion:
http://www.dragons-lair-project.com/community/forums/board/forum_posts.asp?TID=61484You can see a Short Video of this Bug while I was playing the Game on my PC here:
https://www.youtube.com/watch?v=KR-MTt3ERFI Here is my DAPHNE Log, as well. This does not make much since to me. The Scenes listed in the Log are not what scenes played during my game. Maybe you can make more out of it than I can.
--DAPHNE version 1.0.12
--Command line is: daphne.exe dle21 vldp -framefile C:/Users/lord_victorino/Desktop/DAPHNE/vldp_dl/lair/lair.txt -blank_searches -blank_skips -homedir C:\Users\lord_victorino\Desktop\DAPHNE -useoverlaysb 1 -bank 0 11111000 -bank 1 10110111 -sound_buffer 2048 -volume_vldp 32 -x 640 -y 480
--CPU : GenuineIntel 2500 MHz || Mem : 4096 megs
--OS : Windows XP/.NET || Video : Intel(R) HD Graphics
--OpenGL: Compiled In
--RGB2YUV Function: MMX
--Line Blending Function: MMX
--Audio Mixing Function: MMX
Setting alternate home dir:
C:\Users\lord_victorino\Desktop\DAPHNE
Setting sound buffer size to 2048
Setting screen width to 640
Setting screen height to 480
Set 640x480 at 32 bpp with flags: 0
Initializing sound system ...
GI Sound chip initialized at 2000000 Hz
Joystick #0 was successfully opened
Remapping input ...
Loading compressed ROM image DLE21_U1.bin...8192 bytes read.
Loading compressed ROM image DLE21_U2.bin...8192 bytes read.
Loading compressed ROM image DLE21_U3.bin...8192 bytes read.
Framefile parse succeeded. Video/Audio directory is: C:/Users/lord_victorino/Desktop/DAPHNE/vldp_dl/lair/./
YUV overlay is done in software (ie unaccelerated).
Booting ROM ...
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 31715 received - [2e] OUT OF BOUNDS, Sequence 0 Attract Mode
search succeeded d0
Play
Display disable received
Search to 300 received - [2e] OUT OF BOUNDS, Sequence 0 Attract Mode
search succeeded d0
Search to 32759 received - [ 9] Grim Reaper, Sequence 0
search succeeded d0
Play
Search to 32911 received - [ 9] Grim Reaper, Sequence 2
search succeeded d0
Play
Search to 33284 received - [3b] OUT OF BOUNDS, Sequence 4
search succeeded d0
Play
Search to 18282 received - [18] Crypt Creeps, Sequence 0
search succeeded d0
Play
Search to 40052 received - [11] Pool of Water, Sequence 0
search succeeded d0
Play
Search to 40594 received - [11] Pool of Water, Sequence 29 Death Scene
search succeeded d0
Play
Search to 316 received - [11] Pool of Water, Sequence 34 Death Scene
search succeeded d0
Search to 32759 received - [ 9] Grim Reaper, Sequence 0
search succeeded d0
Play
Search to 32911 received - [ 9] Grim Reaper, Sequence 2
search succeeded d0
Play
Search to 33284 received - [3b] OUT OF BOUNDS, Sequence 4
search succeeded d0
Play
Search to 18282 received - [18] Crypt Creeps, Sequence 0
search succeeded d0
Play
Search to 18378 received - [18] Crypt Creeps, Sequence 4 Death Scene
search succeeded d0
Play
Search to 316 received - [18] Crypt Creeps, Sequence 6 Death Scene
search succeeded d0
Search to 38106 received - [ b] Closing Wall, Sequence 1 Resurrection Scene
search succeeded d0
Play
Search to 37828 received - [ b] Closing Wall, Sequence 0
search succeeded d0
Play
Search to 37893 received - [ b] Closing Wall, Sequence 2
search succeeded d0
Play
Search to 38035 received - [ b] Closing Wall, Sequence 6 Death Scene
search succeeded d0
Play
Search to 316 received - [ b] Closing Wall, Sequence 7 Death Scene
search succeeded d0
Search to 39823 received - [15] Falling Platform - 9 Levels (Mirrored), Sequence 1 Resurrection Scene
search succeeded d0
Play
Search to 39294 received - [15] Falling Platform - 9 Levels (Mirrored), Sequence 0
search succeeded d0
Play
Search to 39746 received - [15] Falling Platform - 9 Levels (Mirrored), Sequence 10
search succeeded d0
Play
Search to 316 received - [15] Falling Platform - 9 Levels (Mirrored), Sequence 12 Death Scene
search succeeded d0
Search to 1 received - [3e] OUT OF BOUNDS, Sequence 1 Resurrection Scene
LDP-VLDP.CPP ERROR: frame could not be converted to file, probably due to a framefile error.
Your framefile must begin no later than frame 00001
This most likely is your problem!
LDP : search failed immediately
LDV1000 Error: Search command was not accepted!
Search to 2 received - [3e] OUT OF BOUNDS, Sequence 1 Resurrection Scene
LDP-VLDP.CPP ERROR: frame could not be converted to file, probably due to a framefile error.
Your framefile must begin no later than frame 00002
This most likely is your problem!
LDP : search failed immediately
LDV1000 Error: Search command was not accepted!
Search to 3 received - [3e] OUT OF BOUNDS, Sequence 1 Resurrection Scene
LDP-VLDP.CPP ERROR: frame could not be converted to file, probably due to a framefile error.
Your framefile must begin no later than frame 00003
This most likely is your problem!
LDP : search failed immediately
LDV1000 Error: Search command was not accepted!
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 31715 received - [2e] OUT OF BOUNDS, Sequence 0 Attract Mode
search succeeded d0
Play
Yours Truly,
Tony M Victorino