Here is the log file
--DAPHNE version 0.99.7
--Command line is: D:\New Folder (2)\daphne.exe dle2 vldp -framefile D:\New Folder (2)\framefile\Lair.txt -bank 0 11011000 -bank 1 01100101
--CPU : GenuineIntel 300 MHz || Mem : 1024 megs
--OS : Windows XP/.NET || Video : ATI Mobility Radeon X1300
Set 640x480 at 32 bpp with flags: 0
Initializing sound system ...
No joysticks detected
Loading ./roms/dle21/DLE21_U1.bin ... 8192 bytes read into memory
Loading ./roms/dle21/DLE21_U2.bin ... 8192 bytes read into memory
Loading ./roms/dle21/DLE21_U3.bin ... 8192 bytes read into memory
Framefile parse succeeded. Video/Audio directory is: D:/New Folder (2)/images/
YUV overlay is hardware accelerated.
Booting ROM ...
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 323 received - [25] Attract Mode, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Display disable received
Search to 303 received - [25] Attract Mode, Sequence 0 Attract Mode
Freeing memory used to store audio stream...
Search to 1423 received - [ 0] Introduction, Sequence 0
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2085 received - [ 8] Smithee, Sequence 4 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2297 received - [ 1] Tentacles from the Ceiling, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2729 received - [ 1] Tentacles from the Ceiling, Sequence 9 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5067 received - [ 8] Smithee, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5459 received - [ 8] Smithee, Sequence 9 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3041 received - [ 2] Snake Room, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3397 received - [ 2] Snake Room, Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 18226 received - [ f] Crypt Creeps, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 20674 received - [16] Flying Horse Barding (Mirrored), Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 21000 received - [16] Flying Horse Barding (Mirrored), Sequence 8 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 21072 received - [16] Flying Horse Barding (Mirrored), Sequence 10 Bones Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 303 received - [16] Flying Horse Barding (Mirrored), Sequence 0 Bones Scene
Freeing memory used to store audio stream...
Search to 1423 received - [ 0] Introduction, Sequence 0
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2049 received - [ 0] Introduction, Sequence 9 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
End of audio stream detected!
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2353 received - [ 1] Tentacles from the Ceiling, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 2707 received - [ 1] Tentacles from the Ceiling, Sequence 8
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
End of audio stream detected!
Search to 20674 received - [16] Flying Horse Barding (Mirrored), Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 21000 received - [16] Flying Horse Barding (Mirrored), Sequence 8 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3041 received - [ 2] Snake Room, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 3397 received - [ 2] Snake Room, Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8653 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 8925 received - [1a] Grim Reaper (Mirrored), Sequence 4 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5067 received - [ 8] Smithee, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5459 received - [ 8] Smithee, Sequence 9 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5543 received - [ 8] Smithee, Sequence 11 Bones Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 303 received - [ 8] Smithee, Sequence 0 Bones Scene
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...
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