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 Post subject: DL AND SA HELP!!
PostPosted: Sat May 15, 2004 8:09 am 
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Joined: Sun Jul 13, 2003 11:43 pm
Posts: 4
DL and SA both start
mpeg test works great for both. No problems as far as having correctly sampled videos. I have all the roms and have I think I have the framefiles set right. Here's the problem both DL and SA go through the intro and when I hit start I get a coin sound the overlay comes up and then it jumps right back into the intro and freezes and I start to lose lives.

Thayer's quest, lupin 3rd, cobra command all play fine.


Here's my log if it helps.

--DAPHNE version 0.99.6
--Command line is: E:\Daphne\daphne.exe lair vldp -framefile E:\Daphne\framefile.txt -fullscreen -useoverlaysb
--CPU : AuthenticAMD 1450 MHz || Mem : 512 megs
--OS : Windows XP/.NET || Video : ALL-IN-WONDER RADEON 7500
LDV1000 : Instantaneous seeking enabled!
Set 640x480 at 16 bpp with flags: 80000001
Initializing sound system ...
Joystick #0 was successfully opened
Reading key remapping file ... (if the file is corrupt, daphne will crash, just so you know hehe)
Loading roms/lair/dl_f2_u1.bin ... 8192 bytes read into memory
Loading roms/lair/dl_f2_u2.bin ... 8192 bytes read into memory
Loading roms/lair/dl_f2_u3.bin ... 8192 bytes read into memory
Loading roms/lair/dl_f2_u4.bin ... 8192 bytes read into memory
Booting ROM ...
LDP : Since disc was stopped, we are flushing the timers (remove me later)
Play
LDP : disc is already playing, play command ignored
Play
lair : Re-allocated overlay surface (360 x 240)...
Display disable received
Search to 323 received - [25] Attract Mode, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Display disable received
Search to 306 received - [25] Attract Mode, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Search to 1424 received - [ 0] Introduction, Sequence 0
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 1823 received - [ 0] Introduction, Sequence 3
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 9181 received - [ b] Closing Wall, Sequence 0
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 9301 received - [ b] Closing Wall, Sequence 4 Death Scene
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 9965 received - [ d] Flying Horse Barding, Sequence 1 Resurrection Scene
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 10021 received - [ d] Flying Horse Barding, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 10453 received - [ d] Flying Horse Barding, Sequence 9 Death Scene
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 22682 received - [1f] Underground River, Sequence 1 Resurrection Scene
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 22738 received - [1f] Underground River, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 22936 received - [1f] Underground River, Sequence 24
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 23938 received - [1f] Underground River, Sequence 16 Death Scene
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 4083 received - [27] Small Yellow Room, Sequence 1 Resurrection Scene
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 1887 received - [27] Small Yellow Room, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP-VLDP.CPP : Search failed in video or audio file
Play
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...


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 Post subject:
PostPosted: Wed Jun 16, 2004 12:33 pm 
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Joined: Fri May 14, 2004 2:39 pm
Posts: 13
Sounds like your framefile might be wrong.


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 Post subject:
PostPosted: Thu Jun 17, 2004 8:36 pm 
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Joined: Mon Jun 07, 2004 1:31 am
Posts: 22
What does your framefile look like?

It seems that it may be incomplete. The game starts ok but then it can not seem to find any files after it starts!

I never had that problem but I do agree that it may be in the framefile.

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 Post subject:
PostPosted: Sun Feb 06, 2005 9:42 am 
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Posts: 21
My Framefile location for Space Ace is as follows

E:\DAPHNE\roms\space_ace\ace_dvdrom.

My Framefile location for Dragons Lair is as follows

E:\DAPHNE\roms\Dragons_Lair\lair_dvdrom.txt

My MPEG location for BOTH Space Ace & Dragon's Lair is as follows

E:\DAPHNE\roms\readme.txt

After you start it will 'parse' all the images (this is normal) after a minute or 2 you can play. Hope this works for everyone pissed off about frame files and mpegs


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 Post subject:
PostPosted: Sun Feb 06, 2005 2:25 pm 
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Joined: Fri May 14, 2004 2:39 pm
Posts: 13
Framefile IS wrong


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 Post subject:
PostPosted: Mon Feb 07, 2005 1:01 am 
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Joined: Tue Jan 25, 2005 10:35 am
Posts: 21
jerryjam wrote:
Framefile IS wrong


That's not the framefile...It's just the LOCATION. Read before you post...Besides, my games both work...with little help from the use of these boards I might add. I demand a full refund :D


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