HowardC wrote:
Has anyone ever thought of making a sequential rom revision of dragon's lair? I like dragon's lair 2 far better than 1 because of the sqeuential order of things (like cliff hanger). It may be a bit boring to some, but for me it seems more like a game and less like a slapped together sequence of animations.
Btw the same thing could apply to other games like sdq, although as it's scenes are logically split into "levels" of sorts it isn't so bad.
The DLE 2.0 roms add a little less randomness, and a little more logic to the sequence. Scenes that were obviously animated to go together are kept together (example: the rolling balls is followed by the underground river). And the scenes are grouped together in a logical way. There is a castle section of short scenes, then another more difficult castle section (reversable scenes), then the platform takes you down into the "underground caverns" section ("In the caverns beneath the castle, your odyssey continues..."). It all makes a lot more sense than the way the game was originally put together.
http://www.dragons-lair-project.com/tec ... quence.asp
The Readysoft releases of the game always ran the scenes in a specific order. If you died during one of the scenes, you had to play that scene over again right away. It's exactly like what you are talking about. I never really liked it. With a couple of exceptions, the animation doesn't really imply a specific order. I kind of like there being a certain amount of variety in terms of what scene comes up next. But I REALLY like the way the DLE 2.0 roms are setup. Clearly it is the way the game was originally intended.
-Jeff "etumor"