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 Post subject: Engineering/Playtest Mode for DLE 2.1 (&F2)
PostPosted: Fri Jul 07, 2006 6:36 pm 
DAPHNE Bronze Donator
DAPHNE Bronze Donator

Joined: Thu Jun 22, 2006 6:25 am
Posts: 22
I figured some of this out, then decided to post it on the miniscule chance it might help anyone else.
This works for daphne 997, but doesn't seem to in the newer beta, so it may not be supported in the future. If so, this will then be for historical interest :)
If anyone knows a simpler way, please enlighten me (I don't mind looking foolish) :)


Code:
DLE 2.1 (and F2) ROM Engineering/Playtest Mode

The Dragon's Lair Project site has a table at:
  http://www.dragons-lair-project.com/tech/docs/engineering.asp
  showing all the different scenes reachable from the playtest mode,
  which, if you don't know, is a way for you to jump to a particular
  scene directly without playing your way to it (useful for testing).
. It mostly works for the F/F2 ROMs except that the B3 DIP must be held at zero
  because F2 now maps it to the LD player type, so some scenes may not be
  available since scene selection is through DIP B.
. It does not work at all for the DLE 2.1 ROM (too many ROM changes).

So through some trial and error, I found the DIP settings for DLE21 to reach
  most of these scenes.  They work for F2 too, with exceptions noted below,
  in case DLP's table does not work for you (B3 DIP problem or other).
* Why would you want to do this in DLE21?  There are some differences in moves.
  and scene seeks in DLE21 compared to previous ROMs which you may want to see.

To use this, in DaphneLoader 1.2 (daphne .997)
. Select the game (DLE21 or F2)
. Go to Configure->Game and check "Engineering Playtest Mode"
. Go to Configure->Advanced->Custom Settings and put:
  "-bank 1 xxxxxxxx" (without the quotes)
  The x's are an 8-bit binary number (e.g. 00000011) from the table below.

Notes:
* Scenes will jump to -->Tentacles if completed w/o dying.
* These settings will work for F2 as well, with exceptions noted below.
* None of the prototype scenes are available.
* F3 key reset: If daphne gets stuck jumping around randomly, just hit F3
  which will first finish showing the footage for the room (and more)
  before going back to Attract.

DLE21 scenes I could not find, but if you can use F2...
Copied from from Dragon's Lair Project table:
11010110 ChessRobot-Rvs
11100110 GiantBat
11100111 PoolSpider-Rvs
Copied from below:
00100011 ChessRobot-Reg
00110010 WizardPot
00110011 PoolSpider-Reg


76543210  DLE21 Scene     Notes
--------  -----------     ---------------------------------------------------------------
00000000  Drawbridge      F2 just shows Castle+Vestibule footage
00000001  Lair           
00000010  Cage
00000011  Balls
00000100  Horseman
00000101  Mudmen
00000110  UndrgndRiver
00000111  GiddyGoons      Playable 1st time, then stuck in death scenes loop; F2 is Elevator9flr-Rvs instead

00010000  TiltingFloor
00010001  WindTunnel      F2 is Reaper-Rvs instead
00010010  Crypt           Randomly picks Reg or Rvs; Playable 1st time, then stuck in death scenes loop; F2 is Rvs
00010011  Crypt           ""; F2 is DrinkMe instead
00010100  LizardKing
00010101  ThroneRoom      F2 is Horseride-Rvs instead
00010110  Elevator9flr    Randomly picks Reg or Rvs; F2 is Smithee-Rvs instead
                          1. If get off on 1st ledge of any 3 (or die), replay -->Elevators9flrs
                          2. If get off on 2nd ledge, jumps to -->Catwalk
                          3. If get off on 3rd ledge, jumps to -->BenchExit
00010111  Elevator9flr    ""; F2 is Reg

00100000  PoolSpider      Unplayable - starts then stuck in death scenes loop; F2 is Ropes-Rvs instead
00100001  Catwalk
00100010  DrinkMe         F2 is Crypt instead
00100011  Horseride       Randomly picks Reg or Rvs; F2 is ChessRobot-Reg instead
00100100  Horseride       ""; F2 is Reg
00100101  BenchExit
00100110  WallCloses      Playable 1st time, then jumps around
00100111  Reaper          Randomly picks Reg or Rvs; F2 is WindTunnel instead

00110000  StairSlide
00110001  Smithee         Randomly picks Reg or Rvs; F2 is GiddyGoons instead
00110010  Smithee         ""; F2 is WizardPot instead
00110011  Ropes           Randomly picks Reg or Rvs; F2 is PoolSpider-Reg
00110100  Ropes           ""; F2 is Reg
00110101  SnakeRoom       Playable 1st time, then jumps around
00110110  Tentacles
00110111  Drawbridge      Playable 1st time, then jumps around; F2 just shows Castle+Vestibule footage



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