Hi Carvey,
Here is the Solution of the DLE 2.1 Dragon's Lair:
Left, Left, Left, Down, Up, Down, Right, Right, Sword, Left, Right, Sword.
Like other Rooms in the Game, he changed much of the Movements and Timing to go with the way the Game Video Movements Play Out.
At the point that you say that you are at in the Dragon's Lair when you always die, I believe that you need to Press Right and Not a Button at All which is (Sword) to get the Magic Sword. You then Press Sword to use the Magic Sword to Block Singe's Flame. Then you must Press Left to dodge Singe's Tail, then Right to Dodge Signe's Flame, again. This will send Dirk toward Singe's Underbelly, you must then Press Sword to send the Magic Sword right into Singe's Underbelly.
Hope that this helps.
Giddy Goon Secret Revealed:
If you play DLE 2.1 in Prototype Mode. In the Giddy Goon's Scene, you will notice that the Last Move is to Kill the Giddy Goon that is coming up the Stairs after Dirk, before Dirk exits the Room.
If you play DLE 2.1 in Standard Mode. In the Giddy Goon's Scene, you have a choice of either exiting the Scene or by Killing one more Giddy Goon that is coming up the Stairs after Dirk, before he exits the Room.
This will give you some extra points. And is how you can get the Ultimate
Ending Score of 333333, by ending the Game without losing a life in a Standard Game in Standard Mode.
In the Original Dragon's Lair Game Roms, this Action would have been a wrong move and would end in Death. But since the Prototype Footage has Dirk Killing the Giddy Goon that is coming up the Stairs at Dirk as a Correct Move, I beleive Dave H. decided to put this Correct Move in the Standard Mode, as well.
Of course some may argue that in the Prototype Mode the other two Giddy Goons get Kiled by the Trip Wire Trap of Spears, leaving only One Giddy Goon for Dirk to Kill. But in the Stanard Mode, even if Dirk Kills One of the Giddy Goons, there are still two others to Deal with.
Yours Truly,
Tony M. Victorino