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 Post subject: Dragon's Lair problem with dragon's lair scene
PostPosted: Tue Aug 15, 2006 12:04 am 
Registered User
Registered  User

Joined: Mon Aug 14, 2006 11:52 pm
Posts: 3
Hi,
I'm playing Dragon's Lair F2.
I use Unlimited Lives (for testing and leisure ;)
when I reach the Dragon's Lair scene, it seems just like the mpegs, the sound and the "moves timing" are not syncronized.
I mean, for example, the first move is LEFT to avoid the treasures fall down and awake the dragon: if I click LEFT when the move must be done, I hear a buzz but the game continues, but I also must continue to click LEFT even after the next 2-3 second to hear the OK sound that confirm the move is ok.
it is a very strange behaviour since all other scenes works fine.
Maybe someone has experienced this?
Any help would be appreciated.

here is the daphne_log.txt :

--DAPHNE version 0.99.7
--Command line is: C:\Documents and Settings\Giancarlo\Desktop\daphne-0.99.7-win32\daphne.exe lair vldp -framefile C:\Documents and Settings\Giancarlo\Desktop\daphne-0.99.7-win32\dl_framefile.txt -bank 0 11011001 -bank 1 00100011 -x 800 -y 600 -nohwaccel
--CPU : AuthenticAMD 2000 MHz || Mem : 1024 megs
--OS : Windows XP/.NET || Video : NVIDIA GeForce 6200 TurboCache(TM)
Setting screen width to 800
Setting screen height to 600
Set 800x600 at 32 bpp with flags: 0
Initializing sound system ...
No joysticks detected
Remapping input ...
Loading ./roms/lair/dl_f2_u1.bin ... 8192 bytes read into memory
Loading ./roms/lair/dl_f2_u2.bin ... 8192 bytes read into memory
Loading ./roms/lair/dl_f2_u3.bin ... 8192 bytes read into memory
Loading ./roms/lair/dl_f2_u4.bin ... 8192 bytes read into memory
Framefile parse succeeded. Video/Audio directory is: C:/Documents and Settings/Giancarlo/Desktop/daphne-0.99.7-win32/./mpeg2/lair/
YUV overlay is done in software (ie unaccelerated).
Booting ROM ...
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 323 received - [25] Attract Mode, Sequence 0 Attract Mode
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Play
Display disable received
Search to 306 received - [25] Attract Mode, Sequence 0 Attract Mode
Freeing memory used to store audio stream...
Search to 306 received - [25] Attract Mode, Sequence 0 Attract Mode
Search to 306 received - [25] Attract Mode, Sequence 0 Attract Mode
Search to 1424 received - [ 0] Introduction, Sequence 0
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Play
Search to 1823 received - [ 0] Introduction, Sequence 3
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Play
Search to 9181 received - [ b] Closing Wall, Sequence 0
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Play
Search to 18282 received - [18] Drink Me, Sequence 0
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Play
Search to 22738 received - [1f] Underground River, Sequence 0
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Play
Search to 22936 received - [1f] Underground River, Sequence 24
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Play
Search to 14847 received - [26] Falling Platform - 3 Levels, Sequence 0
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Play
Search to 15366 received - [26] Falling Platform - 3 Levels, Sequence 7
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Play
Search to 26778 received - [23] Electric Cage - Geyser, Sequence 0
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Play
Search to 27025 received - [23] Electric Cage - Geyser, Sequence 5
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Play
Search to 17264 received - [17] Lizard King, Sequence 0 End of audio stream detected!

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Play
Search to 17889 received - [17] Lizard King, Sequence 13
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Play
Search to 8709 received - [ a] Wind Tunnel, Sequence 0
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Play
Search to 5123 received - [ 5] Bubbling Cauldron, Sequence 0
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Play
Search to 5459 received - [ 5] Bubbling Cauldron, Sequence 9 Death Scene
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Play
Search to 5627 received - [ 6] Giddy Goons, Sequence 1 Resurrection Scene
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Play
Search to 5683 received - [ 6] Giddy Goons, Sequence 2
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Play
Search to 12190 received - [10] Catwalk Bats, Sequence 0
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Play
Search to 12537 received - [10] Catwalk Bats, Sequence 8 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 10685 received - [ e] Robot Knight on Checkered Floor, Sequence 1 Resurrection Scene
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Play
Search to 10741 received - [ e] Robot Knight on Checkered Floor, Sequence 2
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Play
Search to 24378 received - [20] Mudmen, Sequence 0
Freeing memory used to store audio stream...
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Play
Search to 25300 received - [20] Mudmen, Sequence 15 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 14791 received - [14] Falling Platform - 9 Levels, Sequence 1 Resurrection Scene
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Play
Search to 14847 received - [14] Falling Platform - 9 Levels, Sequence 2
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Play
Search to 15366 received - [14] Falling Platform - 9 Levels, Sequence 7
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Play
Search to 12725 received - [11] Flaming Ropes (Mirrored), Sequence 0
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Play
Search to 12857 received - [11] Flaming Ropes (Mirrored), Sequence 3
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Play
Search to 10021 received - [ d] Flying Horse Barding, Sequence 0
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Play
Search to 10565 received - [ d] Flying Horse Barding, Sequence 11 Death Scene
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Play
Search to 11433 received - [ f] Crypt Creeps, Sequence 1 Resurrection Scene
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Play
Search to 11489 received - [ f] Crypt Creeps, Sequence 2
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Play
Search to 1887 received - [27] Small Yellow Room, Sequence 0
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Play
Search to 26098 received - [22] Rolling Balls, Sequence 0
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Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 0
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Play
Search to 19872 received - [1a] Grim Reaper (Mirrored), Sequence 7 Death Scene
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Play
Search to 6911 received - [ 8] Smithee, Sequence 1 Resurrection Scene
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Play
Search to 6994 received - [ 8] Smithee, Sequence 2
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Play
Search to 7489 received - [ 8] Smithee, Sequence 8 Death Scene
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Play
Search to 2297 received - [ 1] Tentacles from the Ceiling, Sequence 1 Resurrection Scene
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Play
Search to 2353 received - [ 1] Tentacles from the Ceiling, Sequence 2
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Play
Search to 6375 received - [ 7] Flattening Staircase, Sequence 0
Freeing memory used to store audio stream...
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Play
Search to 13303 received - [12] Pool of Water (Mirrored), Sequence 0
Freeing memory used to store audio stream...
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Play
Search to 13875 received - [12] Pool of Water (Mirrored), Sequence 14 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 14231 received - [13] Giant Bat, Sequence 1 Resurrection Scene
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Play
Search to 14327 received - [13] Giant Bat, Sequence 2
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Play
Search to 14575 received - [13] Giant Bat, Sequence 11 Death Scene
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Play
Search to 20618 received - [1c] Throne Room, Sequence 1 Resurrection Scene
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Play
Search to 20674 received - [1c] Throne Room, Sequence 2
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Play
Search to 21959 received - [1e] Falling Platform - 9 Levels (Mirrored), Sequence 0
Freeing memory used to store audio stream...
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Play
Search to 22450 received - [1e] Falling Platform - 9 Levels (Mirrored), Sequence 6 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 21904 received - [1e] Falling Platform - 9 Levels (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
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Play
Search to 21959 received - [1e] Falling Platform - 9 Levels (Mirrored), Sequence 2
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Play
Search to 22478 received - [1e] Falling Platform - 9 Levels (Mirrored), Sequence 7
Freeing memory used to store audio stream...
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Play
Search to 3561 received - [ 3] Flaming Ropes, Sequence 0
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Play
Search to 3693 received - [ 3] Flaming Ropes, Sequence 3
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Play
Search to 16544 received - [16] Flying Horse Barding (Mirrored), Sequence 0
Freeing memory used to store audio stream...
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Play
Search to 16976 received - [16] Flying Horse Barding (Mirrored), Sequence 9 Death Scene
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Play
Search to 18606 received - [19] Crypt Creeps (Mirrored), Sequence 1 Resurrection Scene
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Play
Search to 18662 received - [19] Crypt Creeps (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 14847 received - [26] Falling Platform - 3 Levels, Sequence 0
Freeing memory used to store audio stream...
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Play
Search to 15338 received - [26] Falling Platform - 3 Levels, Sequence 9 Death Scene
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Play
Search to 25480 received - [21] Black Knight on Horse, Sequence 1 Resurrection Scene
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Play
Search to 25536 received - [21] Black Knight on Horse, Sequence 2
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Play
Search to 25850 received - [21] Black Knight on Horse, Sequence 6 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 7829 received - [ 9] Grim Reaper, Sequence 1 Resurrection Scene
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Play
Search to 8004 received - [ 9] Grim Reaper, Sequence 2
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Search to 8395 received - [ 9] Grim Reaper, Sequence 7 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 15570 received - [15] Smithee (Mirrored), Sequence 1 Resurrection Scene
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Play
Search to 15653 received - [15] Smithee (Mirrored), Sequence 2
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Play
Search to 16308 received - [15] Smithee (Mirrored), Sequence 12 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 3041 received - [ 2] Snake Room, Sequence 1 Resurrection Scene
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Play
Search to 3097 received - [ 2] Snake Room, Sequence 2
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Search to 9529 received - [ c] Room of Fire - Bench Covers Exit, Sequence 0
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Search to 4139 received - [ 4] Pool of Water, Sequence 0
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Search to 21212 received - [1d] Robot Knight on Checkered Floor (Mirrored), Sequence 0
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Play
Search to 20187 received - [1b] Tilting Floor, Sequence 0
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Play
Search to 20486 received - [1b] Tilting Floor, Sequence 7 Death Scene
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Play
Search to 5067 received - [ 5] Bubbling Cauldron, Sequence 1 Resurrection Scene
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Play
Search to 5123 received - [ 5] Bubbling Cauldron, Sequence 2
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Play
Search to 5459 received - [ 5] Bubbling Cauldron, Sequence 9 Death Scene
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Play
Search to 5067 received - [ 5] Bubbling Cauldron, Sequence 1 Resurrection Scene
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Play
Search to 5123 received - [ 5] Bubbling Cauldron, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 5459 received - [ 5] Bubbling Cauldron, Sequence 9 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 5067 received - [ 5] Bubbling Cauldron, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
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Play
Search to 5123 received - [ 5] Bubbling Cauldron, Sequence 2
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Search to 12190 received - [10] Catwalk Bats, Sequence 0
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Play
Search to 12537 received - [10] Catwalk Bats, Sequence 8 Death Scene
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Play
Search to 12133 received - [10] Catwalk Bats, Sequence 1 Resurrection Scene
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Search to 12190 received - [10] Catwalk Bats, Sequence 2
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Search to 12477 received - [10] Catwalk Bats, Sequence 9 Death Scene
Freeing memory used to store audio stream...
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Search to 12133 received - [10] Catwalk Bats, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12190 received - [10] Catwalk Bats, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12477 received - [10] Catwalk Bats, Sequence 9 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 12133 received - [10] Catwalk Bats, Sequence 1 Resurrection Scene
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Search to 12190 received - [10] Catwalk Bats, Sequence 2
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Search to 12477 received - [10] Catwalk Bats, Sequence 9 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 12133 received - [10] Catwalk Bats, Sequence 1 Resurrection Scene
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Play
Search to 12190 received - [10] Catwalk Bats, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
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Search to 12477 received - [10] Catwalk Bats, Sequence 9 Death Scene
Freeing memory used to store audio stream...
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Search to 12133 received - [10] Catwalk Bats, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
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Play
Search to 12190 received - [10] Catwalk Bats, Sequence 2
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Search to 24378 received - [20] Mudmen, Sequence 0
Freeing memory used to store audio stream...
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Search to 25300 received - [20] Mudmen, Sequence 15 Death Scene
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Search to 24322 received - [20] Mudmen, Sequence 1 Resurrection Scene
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Play
Search to 24378 received - [20] Mudmen, Sequence 2
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Search to 25360 received - [20] Mudmen, Sequence 14 Death Scene
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Search to 24322 received - [20] Mudmen, Sequence 1 Resurrection Scene
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Play
Search to 24378 received - [20] Mudmen, Sequence 2
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Search to 25146 received - [20] Mudmen, Sequence 16 Death Scene
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Search to 24322 received - [20] Mudmen, Sequence 1 Resurrection Scene
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Play
Search to 24378 received - [20] Mudmen, Sequence 2
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Play
Search to 25146 received - [20] Mudmen, Sequence 16 Death Scene
Freeing memory used to store audio stream...
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Play
Search to 24322 received - [20] Mudmen, Sequence 1 Resurrection Scene
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Play
Search to 24378 received - [20] Mudmen, Sequence 2
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Search to 25300 received - [20] Mudmen, Sequence 15 Death Scene
Freeing memory used to store audio stream...
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Search to 24322 received - [20] Mudmen, Sequence 1 Resurrection Scene
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Play
Search to 24378 received - [20] Mudmen, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 25300 received - [20] Mudmen, Sequence 15 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 24322 received - [20] Mudmen, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
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Play
Search to 24378 received - [20] Mudmen, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 10021 received - [ d] Flying Horse Barding, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 10565 received - [ d] Flying Horse Barding, Sequence 11 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 9965 received - [ d] Flying Horse Barding, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 10021 received - [ d] Flying Horse Barding, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 10565 received - [ d] Flying Horse Barding, Sequence 11 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 9965 received - [ d] Flying Horse Barding, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 10021 received - [ d] Flying Horse Barding, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 0
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NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
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Search to 19628 received - [1a] Grim Reaper (Mirrored), Sequence 3
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
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Search to 19950 received - [1a] Grim Reaper (Mirrored), Sequence 8 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19306 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19872 received - [1a] Grim Reaper (Mirrored), Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19306 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19872 received - [1a] Grim Reaper (Mirrored), Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19306 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19872 received - [1a] Grim Reaper (Mirrored), Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19306 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19872 received - [1a] Grim Reaper (Mirrored), Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19306 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19872 received - [1a] Grim Reaper (Mirrored), Sequence 7 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19306 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19520 received - [1a] Grim Reaper (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 19628 received - [1a] Grim Reaper (Mirrored), Sequence 3
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6994 received - [ 8] Smithee, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 7489 received - [ 8] Smithee, Sequence 8 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6911 received - [ 8] Smithee, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 6994 received - [ 8] Smithee, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 13303 received - [12] Pool of Water (Mirrored), Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 13875 received - [12] Pool of Water (Mirrored), Sequence 14 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 13247 received - [12] Pool of Water (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 13303 received - [12] Pool of Water (Mirrored), Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 14327 received - [13] Giant Bat, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 14611 received - [13] Giant Bat, Sequence 8 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 14231 received - [13] Giant Bat, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 14327 received - [13] Giant Bat, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 28938 received - [24] The Dragon's Lair, Sequence 0
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 31354 received - [24] The Dragon's Lair, Sequence 16 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 28882 received - [24] The Dragon's Lair, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 28938 received - [24] The Dragon's Lair, Sequence 2
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 31190 received - [24] The Dragon's Lair, Sequence 19 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 28882 received - [24] The Dragon's Lair, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...


and also the framefile:

.\mpeg2\lair

150 dl-slates.m2v
323 dls00.vob.m2v
1366 dls01.vob.m2v
2044 dls01d1.vob.m2v
2085 dls01d2.vob.m2v
2133 dls01d3.vob.m2v
2213 dls01b.vob.m2v
2297 dls02.vob.m2v
2729 dls02d1.vob.m2v
2801 dls02d2.vob.m2v
2849 dls02d3.vob.m2v
2921 dls02d4.vob.m2v
2956 dls02b.vob.m2v
3041 dls03.vob.m2v
3349 dls03d1.vob.m2v
3421 dls03b.vob.m2v
3505 dls04.vob.m2v
3865 dls04d1.vob.m2v
3925 dls04d2.vob.m2v
3999 dls04b.vob.m2v
4080 dls05.vob.m2v
4639 dls05d1.vob.m2v
4663 dls05d2.vob.m2v
4711 dls05d3.vob.m2v
4759 dls05d4.vob.m2v
4839 dls05d5.vob.m2v
4875 dls05d6.vob.m2v
4923 dls05d7.vob.m2v
4983 dls05b.vob.m2v
5065 dls06.vob.m2v
5423 dls06d1.vob.m2v
5459 dls06d2.vob.m2v
5495 dls06d3.vob.m2v
5543 dls06b.vob.m2v
5625 dls07.vob.m2v
5947 dls07d1.vob.m2v
6039 dls07d2.vob.m2v
6091 dls07d3.vob.m2v
6199 dls07b.vob.m2v
6281 dls08.vob.m2v
6647 dls08d1.vob.m2v
6695 dls08d2.vob.m2v
6731 dls08d3.vob.m2v
6827 dls08b.vob.m2v
6909 dls09.vob.m2v
7489 dls09d1.vob.m2v
7525 dls09d2.vob.m2v
7549 dls09d3.vob.m2v
7597 dls09d4.vob.m2v
7649 dls09d5.vob.m2v
7673 dls09d6.vob.m2v
7745 dls09b.vob.m2v
7828 dls10.vob.m2v
8395 dls10d1.vob.m2v
8449 dls10d2.vob.m2v
8533 dls10d3.vob.m2v
8569 dls10b.vob.m2v
8652 dls11.vob.m2v
8925 dls11d1.vob.m2v
9009 dls11b.vob.m2v
9091 dls12.vob.m2v
9281 dls12d1.vob.m2v
9329 dls12d2.vob.m2v
9389 dls12b.vob.m2v
9471 dls13.vob.m2v
9821 dls13d1.vob.m2v
9881 dls13b.vob.m2v
9964 dls14.vob.m2v
10453 dls14d1.vob.m2v
10501 dls14d2.vob.m2v
10565 dls14d3.vob.m2v
10601 dls14b.vob.m2v
10684 dls15.vob.m2v
11269 dls15d1.vob.m2v
11317 dls15d2.vob.m2v
11349 dls15b.vob.m2v
11432 dls16.vob.m2v
11881 dls16d1.vob.m2v
11917 dls16d2.vob.m2v
11940 dls16d3.vob.m2v
11977 dls16d4.vob.m2v
12048 dls16b.vob.m2v
12132 dls17.vob.m2v
12477 dls17d1.vob.m2v
12537 dls17d2.vob.m2v
12585 dls17b.vob.m2v
12668 dls18.vob.m2v
13029 dls18d1.vob.m2v
13089 dls18d2.vob.m2v
13163 dls18b.vob.m2v
13245 dls19.vob.m2v
13803 dls19d1.vob.m2v
13827 dls19d2.vob.m2v
13875 dls19d3.vob.m2v
13923 dls19d4.vob.m2v
14003 dls19d5.vob.m2v
14039 dls19d6.vob.m2v
14087 dls19d7.vob.m2v
14147 dls19b.vob.m2v
14229 dls20.vob.m2v
14232 dls20.vob.m2v
14575 dls20d1.vob.m2v
14611 dls20d2.vob.m2v
14659 dls20d3.vob.m2v
14707 dls20b.vob.m2v
14788 dls21.vob.m2v
15306 dls21d1.vob.m2v
15365 dls21p1.vob.m2v
15486 dls21b.vob.m2v
15569 dls22.vob.m2v
16148 dls22d1.vob.m2v
16184 dls22d2.vob.m2v
16208 dls22d3.vob.m2v
16256 dls22d4.vob.m2v
16308 dls22d5.vob.m2v
16332 dls22d6.vob.m2v
16404 dls22b.vob.m2v
16486 dls23.vob.m2v
16976 dls23d1.vob.m2v
17024 dls23d2.vob.m2v
17088 dls23d3.vob.m2v
17124 dls23b.vob.m2v
17206 dls24.vob.m2v
18036 dls24d1.vob.m2v
18060 dls24d2.vob.m2v
18142 dls24b.vob.m2v
18224 dls25.vob.m2v
18378 dls25d1.vob.m2v
18486 dls25d2.vob.m2v
18522 dls25b.vob.m2v
18605 dls26.vob.m2v
19054 dls26d1.vob.m2v
19090 dls26d2.vob.m2v
19114 dls26d3.vob.m2v
19150 dls26d4.vob.m2v
19222 dls26b.vob.m2v
19305 dls27.vob.m2v
19872 dls27d1.vob.m2v
19926 dls27d2.vob.m2v
20010 dls27d3.vob.m2v
20046 dls27b.vob.m2v
20130 dls28.vob.m2v
20384 dls28d1.vob.m2v
20450 dls28d2.vob.m2v
20486 dls28d3.vob.m2v
20534 dls28b.vob.m2v
20617 dls29.vob.m2v
20928 dls29d1.vob.m2v
21000 dls29d2.vob.m2v
21030 dls29d3.vob.m2v
21072 dls29b.vob.m2v
21155 dls30.vob.m2v
21740 dls30d1.vob.m2v
21788 dls30d2.vob.m2v
21820 dls30b.vob.m2v
21902 dls31.vob.m2v
22418 dls31d1.vob.m2v
22478 dls31p1.vob.m2v
22599 dls31b.vob.m2v
22680 dls32.vob.m2v
23938 dls32d1.vob.m2v
23962 dls32d2.vob.m2v
23986 dls32d3.vob.m2v
24010 dls32d4.vob.m2v
24034 dls32d5.vob.m2v
24094 dls32d6.vob.m2v
24158 dls32d7.vob.m2v
24238 dls32b.vob.m2v
24320 dls33.vob.m2v
25098 dls33d1.vob.m2v
25146 dls33d2.vob.m2v
25194 dls33d3.vob.m2v
25300 dls33d4.vob.m2v
25360 dls33d5.vob.m2v
25396 dls33b.vob.m2v
25479 dls34.vob.m2v
25850 dls34d1.vob.m2v
25886 dls34d2.vob.m2v
25957 dls34b.vob.m2v
26040 dls35.vob.m2v
26578 dls35d1.vob.m2v
26613 dls35d2.vob.m2v
26637 dls35b.vob.m2v
26720 dls36.vob.m2v
27050 dls36d1.vob.m2v
27085 dls36d2.vob.m2v
27122 dls36d3.vob.m2v
27158 dls36b.vob.m2v
27242 dls32.vob.m2v
28498 dls32d1.vob.m2v
28522 dls32d2.vob.m2v
28546 dls32d3.vob.m2v
28570 dls32d4.vob.m2v
28594 dls32d5.vob.m2v
28654 dls32d6.vob.m2v
28718 dls32d7.vob.m2v
28798 dls32b.vob.m2v
28880 dls38.vob.m2v
31190 dls38d1.vob.m2v
31238 dls38d2.vob.m2v
31298 dls38d3.vob.m2v
31346 dls38d4.vob.m2v
31394 dls38d5.vob.m2v
31454 dls38d6.vob.m2v
31502 dls38b.vob.m2v


Thank you very much!

ciao


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 Post subject: addendum a new problem
PostPosted: Tue Aug 15, 2006 6:22 pm 
Registered User
Registered  User

Joined: Mon Aug 14, 2006 11:52 pm
Posts: 3
When I try to play the lair scene with 2.1, after Dirk takes the sword , if I press "SWORD" (wrong move), the game freezes, the screen become black and the daphne_log.txt shows the following:

--DAPHNE version 0.99.7
--Command line is: C:\Documents and Settings\Giancarlo\Desktop\daphne-0.99.7-win32\daphne.exe dle2 vldp -framefile C:\Documents and Settings\Giancarlo\Desktop\daphne-0.99.7-win32\dl_framefile.txt -bank 0 11010000 -bank 1 01110011 -x 800 -y 600 -latency 300 -bank 1 00000001
--CPU : AuthenticAMD 2000 MHz || Mem : 1024 megs
--OS : Windows XP/.NET || Video : NVIDIA GeForce 6200 TurboCache(TM)
Setting screen width to 800
Setting screen height to 600
Setting Search Latency to 300 milliseconds
Set 800x600 at 32 bpp with flags: 0
Initializing sound system ...
No joysticks detected
Remapping input ...
Loading ./roms/dle21/DLE21_U1.bin ... 8192 bytes read into memory
Loading ./roms/dle21/DLE21_U2.bin ... 8192 bytes read into memory
Loading ./roms/dle21/DLE21_U3.bin ... 8192 bytes read into memory
Framefile parse succeeded. Video/Audio directory is: C:/Documents and Settings/Giancarlo/Desktop/daphne-0.99.7-win32/./mpeg2/lair/
YUV overlay is hardware accelerated.
Booting ROM ...
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 323 received - [25] Attract Mode, Sequence 0 Attract Mode
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Display disable received
Search to 303 received - [25] Attract Mode, Sequence 0 Attract Mode
Freeing memory used to store audio stream...
Search to 28939 received - [24] The Dragon's Lair, Sequence 0
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 31191 received - [24] The Dragon's Lair, Sequence 16 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 28883 received - [24] The Dragon's Lair, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
Play
Search to 31345 received - [24] The Dragon's Lair, Sequence 19 Death Scene
Freeing memory used to store audio stream...
NOTE: converting FPS from 23.976000 to 29.970000. This may be less accurate.
LDP : blocking search didn't succeed
LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to play without checking to see if we were still seeking! that's bad!
LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to play without checking to see if we were still seeking! that's bad!
LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to play without checking to see if we were still seeking! that's bad!
LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to play without checking to see if we were still seeking! that's bad!
LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to play without checking to see if we were still seeking! that's bad!
LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to search without checking for search result first! that's bad!

LDP : tried to play without checking to see if we were still seeking! that's bad!



I tied with Latency anbled (300ms) and disabled, but I get the same result...

it seems I will never see the end of the game....

thank you for you support.


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 Post subject:
PostPosted: Mon Aug 21, 2006 6:08 pm 
DAPHNE Creator
DAPHNE Creator

Joined: Sat Jan 20, 2001 1:00 am
Posts: 2127
Location: Salt Lake City,Utah, USA
This is a framefile problem.

Try the latest dvd2daph


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