I did a little more digging and came across this post:
http://portingteam.com/files/file/8334-daphne/The post reads:
"This was created due to a bug in macOS Sierra (and possibly El Capitan) that renders the current (10 year old) Mac OS X beta build of Daphne Loader.app completely silent. This is due to a simple SDL compiling flag missing, but without the original source code, I was forced to create this Daphne multi-launcher.
NOTE: The original compiler of the Mac version of Daphne is long gone, and it looks HIGHLY UNLIKELY that we will ever see an updated build for Mac, so this may be your only hope.
I am marking this port GREEN for all graphics, as the only real prerequisite is OpenGL at this point, and a 10 year old version at that!
Please test and report back your findings..."
and then goes on to say this...
"Known Issues:
No known issues at this stage. Be careful creating further custom launchers for other games, as making an mistake, or an incorrect exe flag can send Daphne into a race state,
and lock up your whole computer. This only happened once, and I had multiple Wine servers running (invisibly). Just create one at a time, and base exe flags on my main example (Dragon's Lair 2) inside wrapper."
He goes on to talk about his installation process, etc. But I'm hoping someone here knows what he is referring to "SDL compiling flag missing". I've been using Daphne as long as its been available on the Mac, and I'm hoping someone knows how to update the Mac version to work on the latest operating system. I'm not really interested in using Wineskin to make this work.