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PostPosted: Sat May 06, 2006 4:18 pm 
DAPHNE Creator
DAPHNE Creator

Joined: Sat Jan 20, 2001 1:00 am
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Location: Salt Lake City,Utah, USA
I have a feeling that if I can offload the video decoding to the 2nd cpu, that I'll have enough cycles on the main cpu using my own z80 core. But if I do still need more, I will check out drz80. The reason I'd prefer to use my own is to keep the source code portable, instead of having to have a bunch if #ifdef GP2X's everywhere (which I've already inserted in quite a few places).


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 Post subject:
PostPosted: Sun May 07, 2006 4:28 am 
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Understood. It would be nice to have the source to GPH's version of mmplayer to examine. They do all of the video decoding on the second CPU. Since the mmplayer source wasn't released with the rest of the kernal source, I'm not so sure we'll ever get it.

Ah well... Keep up the good work. Since my coding skills are, at best, rusty, I'll offer to help by testing stuff out when you're ready. LMK

igboo


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 Post subject:
PostPosted: Sat May 13, 2006 5:43 am 
DAPHNE Bronze Donator
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Very interesting progress so far. I look forward to the final result for those who use the GPX2.

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Looks like a long way down.


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 Post subject:
PostPosted: Sat Jun 03, 2006 6:47 pm 
DAPHNE Bronze Donator
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Joined: Sun May 14, 2006 12:23 am
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I just wanted to log in to root you on... I think that Daphne could be the best thing to come to the GP2X yet! Cheers!


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 Post subject: a small deposit
PostPosted: Thu Jul 13, 2006 11:18 am 
DAPHNE Bronze Donator
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Joined: Fri Sep 21, 2001 1:00 am
Posts: 144
Location: Billericay, UK
hi Matt and team.

just paid a visit after hearing Shane from Retrogamingradio dot com giving you a mention.
good to see your still working on this (your adiction)
hope the small donation helps some.
keep up :D the good work.
hope to hear you on a RGR show soon,
or was that just a rumor?

best wishes to you and the mrs.

regards,

GaRy:) in the UK

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 Post subject: Any progress?
PostPosted: Tue Aug 08, 2006 4:52 am 
DAPHNE Bronze Donator
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Joined: Wed Jan 04, 2006 1:32 am
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Any progress on the GP2X port since May?

Don't mind me, I'm just curious to see if things are still progressing or if it's been put on hold for now.


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 Post subject: Re: Any progress?
PostPosted: Mon Aug 14, 2006 3:55 pm 
DAPHNE Creator
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Joined: Sat Jan 20, 2001 1:00 am
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Location: Salt Lake City,Utah, USA
Guppy wrote:
Any progress on the GP2X port since May?

Don't mind me, I'm just curious to see if things are still progressing or if it's been put on hold for now.


I was blocked on a few issues, so instead of just waiting, I decided to go with phase 2 of my plan and let donators vote on what I work on next. I do plan on resuming gp2x development.


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 Post subject: Port for Gizmondo
PostPosted: Tue Dec 12, 2006 8:15 am 
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Is it possible to make also a conversion to the Gizmondo Handeheld ?

The Gizmondo is arm based, has a 400 Mhz cpu, a Goforce Nvidia graphicchip .

www.gizmondoforums.com


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 Post subject:
PostPosted: Wed Dec 20, 2006 4:52 pm 
DAPHNE Platinum Donator
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Joined: Tue Feb 28, 2006 12:53 pm
Posts: 27
Surely PSP would be THE handheld nowadays.


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 Post subject:
PostPosted: Mon Jul 02, 2007 6:18 pm 
DAPHNE Creator
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Location: Salt Lake City,Utah, USA
Here is some good news for everyone.

I've resumed working on GP2X development again and made some good progress. I've got Dragon's Lair playing at a good rate without sound; if I enable sound, it is a bit too choppy to be playable. I'm still looking at ways to take advantage of cpu #2.

Before a bunch of you volunteer to help test, I don't need any help testing right now because I haven't finished development and can find plenty of flaws doing my own testing.


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 Post subject:
PostPosted: Tue Jul 03, 2007 1:54 am 
DAPHNE Platinum Donator
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Joined: Wed Jan 31, 2007 3:26 am
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Location: Austin, Tx.
Matt Ownby wrote:
Here is some good news for everyone.

I've resumed working on GP2X ...


WooHoo!


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 Post subject:
PostPosted: Fri Jul 20, 2007 10:31 pm 
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Hey, Matt. Good to hear you're back at it. Anxious to hear more!

Pariah 8)

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 Post subject:
PostPosted: Mon Oct 15, 2007 10:05 am 
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Matt, i would like to know if you'd be OK to share GP2X source because i wanted to make a port of one of my Favorite Emulator to PocketPC / SmartPhone!!

i'm Schtruck , i already done port of FpseCE which is a PS1 emulator for PocketPC / Smartphone and CastCE which is an ATARI ST emulator for these platform too.

i respect your work, DL made my youngest days dreamed!


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 Post subject:
PostPosted: Mon Oct 15, 2007 5:52 pm 
DAPHNE Creator
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Location: Salt Lake City,Utah, USA
schtruck wrote:
Matt, i would like to know if you'd be OK to share GP2X source because i wanted to make a port of one of my Favorite Emulator to PocketPC / SmartPhone!!

i'm Schtruck , i already done port of FpseCE which is a PS1 emulator for PocketPC / Smartphone and CastCE which is an ATARI ST emulator for these platform too.

i respect your work, DL made my youngest days dreamed!


I've committed all my GP2X tinkering to SVN (https://www.daphne-emu.com/daphnesvn/trunk) but it is very disorganized since I have been experimenting with different things to try to increase the speed.


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 Post subject:
PostPosted: Tue Oct 16, 2007 8:14 am 
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matt, this access is secure, where can i find the login and password?

thanks.


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 Post subject:
PostPosted: Tue Oct 16, 2007 4:45 pm 
DAPHNE Creator
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Location: Salt Lake City,Utah, USA
schtruck wrote:
matt, this access is secure, where can i find the login and password?

thanks.


Whoops.. I've added a minimal SVN page to the wiki.

https://www.daphne-emu.com/mediawiki/index.php/SVN


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 Post subject: DAPHNE on Wm5 or 6 Pocketpc
PostPosted: Thu Mar 26, 2009 11:31 am 
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Location: Siena
There is a chance to see a version of daphne working on my wm6 phone ?

I'd like to play my personal copy of DL,DL2 and SA...everywhere !!

Many thanks !!


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 Post subject:
PostPosted: Thu Aug 13, 2009 2:05 am 
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Is Daphne an abandoned project? I read in the archived forums talk about Time Gal and Ninja Hayate.

I'm still sitting on version 1.0-2.2.7 but I see screenshots of 1.2 ??

Image


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 Post subject:
PostPosted: Thu Aug 13, 2009 2:07 am 
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looking at that picture, the 2 looks different white than the other numbers so it may be photoshopped.


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 Post subject:
PostPosted: Thu Aug 13, 2009 4:34 pm 
DAPHNE Creator
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Posts: 2125
Location: Salt Lake City,Utah, USA
Brenry wrote:
Is Daphne an abandoned project? I read in the archived forums talk about Time Gal and Ninja Hayate.

I'm still sitting on version 1.0-2.2.7 but I see screenshots of 1.2 ??

Image


Not abandoned, just slowed down.


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 Post subject:
PostPosted: Tue Nov 24, 2009 3:30 am 
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No paypal here

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 Post subject:
PostPosted: Wed Nov 25, 2009 2:24 pm 
DAPHNE Bronze Donator
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I would donate to keep the project going, but I don't have a job right now. :(

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Looks like a long way down.


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