Dragul[a] wrote:
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The video Dek has uploaded is MPEG2, 480x480, 29.97 fps, interlaced. The quality is very good (and I'm sure the DV source is even better). The shows could definately be worked into a game, though in my opinion the "length of video per move" ratio would be much higher than we're used to.
In other words you would watch a scene build up for a long time, compared to real LD arcade games, before you were required to make a move. Maybe someone has some ideas to make this more "arcade-like".
Ok, thanks for the quality assuarance. I'm looking at the source, and the monitor, and I thought the output was not up to par.
Re: Scene Buildup - This was one of my main concerns, in one episode alone there are maybe 4 to 8 game movements over a 22 minute span. These would have to be cut out and somehow edited into a game format to make it worthwhile.
Quote:
1) Distribute a lower quality copy of the shows to everyone on the project. DivX or some other high-compression format.
2) Discuss / decide on a rough edit - which scenes are to be used, the order, etc. There were two times in the first episode alone where you were asked as the viewer to choose your path, and the consequences of each decision were shown, with Dirk getting killed for the wrong choice(s), albeit in a very “kid-friendly” manner. These are ideal candidates for a game, but there could be others as well.
3) Edit the DV source video, output the final (640x480 MPEG2 non-interlaced?) game video. Since you could do non-linear editing with the DV source without quality loss, you would want to have the original DV for the edit, re-encoding to MPEG2 as the final step. Other editing maybe in order as well: we may want to add screen flashes or something similar to notify the player when action is required.
4) Build an engine to run the game.
So my question is - who's interested in being on the project?
Dragul[a]
What I can do is this, I can do Time Code window burns to VHS for anyone who is helping with the project. From there you'd log the time code from point a to point b and post it or email me, editing is simple, I do it at work all day. Once I have all 13 episodes, 8 weeks left, we can determine the final edits/whatnot and I can do this at work with the original DVCam tapes. Then I bring it home, encode it, upload it, then someone else will have to make the engine.
I also have 12 of the GI Joe Episodes I've been grabbing off Cartoon Network every night. There are 20 episodes they are airing, so this may be enough source material if anyone is interested. Hopefully they continue to air it (Test runs).