I agree, the modchip is easier, but I brought it up for a few reasons...
First, a lot of people aren't willing to open up their X-box's. Perfectly understandable if you aren't tech savvy. Second, installing a modchip voids your warranty. Third, a modchip will get your machine permenantly banned from the X-box Live network.
That's a lot to consider. For those who might be a bit weary about the prospect, there may be an alternative modchipless solution if you're willing to wait a little while. My earlier post is evidence to that fact. I just don't want to see any daphne users breaking their X-boxes.
As an aside to everyone reading this, I *certainly* don't want this forum turning into a place for modchip installation discussion. If you choose to install a modchip, take your installation questions elsewhere. If you have a modchip already installed and/or understand fully what you're getting yourself into, then by all means go for it. I'm *personally* not knocking modchips.
However, technically M$ considers modchips to be "illegal". Therefore, in the interest of the daphne project, any future discussion regarding daphne on the X-box should begin at the point where you already have a boot solution in place. We will assume that if you are running linux on an X-box that you are doing so by a legal means. If you acknowledge that you are doing so by an "illegal" means, I'll have to delete your post. Please keep this in mind and realize that it's necessary for the safety of daphne's future. Thanks.
For instance, I have legal access to an X-box development kit, which is how I'll be playing it. It basically works the same as an X-box, but it will run unsigned code. Until a modchipless (legal) boot solution is available, I'm sure everyone else who will be using daphne on the X-box also has legal access to a dev kit.
I'm really excited and anxious to see this in action! Great work Kubik!