I just got the 30-day demo of TGF and was playing around with it tonight.
I got a few things to work, but still have a few questions, incase anyone
else has messed around with this.
At this point, I have a 20 second (Luke vs. Vader) clip of ESB that I am working with,
containing 3 basic moves, and 1 death scene that is shared
(Luke getting his arm chopped off... what else!?)
Here is what I've achieved so far...
1) Got the main video to play
2) Got my 3 main moves to accept, that allow the video to continue
3) Got those moves to have to be entered within a certain time frame
4) Got the death scene to play if a wrong move is put in during that
time frame, or if no move is put in.
5) Got the sound effects to play. a) if an unrecognized move is entered,
(during the time where no move is to be entered)
b) if a correct move is entered and c) if a wrong move is entered
Here is what I've noticed....
1) The white screen between scenes. When the 'main scene clip' plays
all the way through, it plays smooth.
2) Only when I have to stray from the path of correct video, I get the
'flash of white' screen that everyone has mentioned.
I don't find the white flash to be distracting, becasue as you put in
'correct' moves, the video plays smooth and flawlessly without break.
When the white does actually show (for a death move) it just reminds
me of a LaserDisc seek. (would be nice if I could make it black!!!)
Here is a question I have for right now:
I have too many steps coded in for certain criteria.
For example, when I just want to play a sound if moves are entered,
say, during a non-accepting move period...
I have 5 if>then commands.
If move=up then beep
If move=down then beep
If move=left then beep
If move=right then beep
If move=space then beep
I'd love to combaine these and say that (for example)
if move=left or move=right or move=up or move=down or move=space
THEN beep.
Anyone know how to perform an 'OR' command in TGF?
Does that make sense?
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